Publications

We publish our research outcomes at conferences and journals such as CHI, UIST, ASSETS, TEI, IMWUT.

2023

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Zeyu Yan, Hsuanling Lee, Liang He, and Huaishu Peng. 2023. 3D Printing Magnetophoretic Displays. In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST '23). Association for Computing Machinery, New York, NY, USA, Article 54, 1–12. https://doi.org/10.1145/3586183.3606804

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Liwen He, Yifan Li, Mingming Fan, Liang He, and Yuhang Zhao. 2023. A Multi-modal Toolkit to Support DIY Assistive Technology Creation for Blind and Low Vision People. In Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST '23 Adjunct). Association for Computing Machinery, New York, NY, USA, Article 3, 1–3. https://doi.org/10.1145/3586182.3616646

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Srishti Shekhar Agrawal, Shrey Panchal, and Liang He. 2023. Understanding the Experiences, Challenges, and Needs of Dementia Caregivers in the Indian Subcontinent. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). Association for Computing Machinery, New York, NY, USA, Article 84, 1–5. https://doi.org/10.1145/3597638.3614500

2022

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Liang He, Xia Su, Huaishu Peng, Jeffrey I. Lipton, and Jon E. Froehlich. 2022. Kinergy: Creating 3D Printable Motion using Embedded Kinetic Energy. In The 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22), October 29–November 02, 2022, Bend, OR, USA. ACM, New York, NY, USA, 15 pages.

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Daniel Campos Zamora, Liang He, Yueqian Zhang, Xuhai Xu, Jennifer Mankoff, and Jon E. Froehlich. 2022. sPrintr: Towards In-Situ Personal Fabrication using a Mobile 3D Printer. In Symposium on Computational Fabrication (SCF ’22), October 26–28, 2022, Seattle, WA, USA. ACM, New York, NY, USA, 3 pages.

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Hongnan Lin, Liang He, Fangli Song, Yifan Li, Tingyu Cheng, Clement Zheng, Wei Wang, and HyunJoo Oh. 2022. FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 169, 1–13.

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Junyi Zhu, Liang He, Jun Nishida, Hamid Ghaednia, Cindy Hsin-Liu Kao, Jon E. Froehlich, Edward Jay Wang, and Stefanie Mueller. 2022. SIG: Towards More Personal Health Sensing. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 168, 1–3.

2021

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Liang He, Jarrid A. Wittkopf, Ji Won Jun, Kris Erickson, and Rafael Tico Ballagas. 2022. ModElec: A Design Tool for Prototyping Physical Computing Devices Using Conductive 3D Printing. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 5, 4, Article 159 (Dec 2021), 20 pages.

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Xuhai Xu, Jiahao Li, Tianyi Yuan, Liang He, Xin Liu, Yukang Yan, Yuntao Wang, Yuanchun Shi, Jennifer Mankoff, and Anind K Dey. 2021. HulaMove: Using Commodity IMU for Waist Interaction. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 503, 1–16.

2020

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Liang He. 2020. Designing, Controlling, and Fabricating In-Place Augmented Structures. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20 Adjunct). Association for Computing Machinery, New York, NY, USA, 169–173.

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Liang He, Ruolin Wang, and Xuhai Xu. 2020. PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects via Light Haptic Cues. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1–9.

2019

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Liang He, Huaishu Peng, Michelle Lin, Ravikanth Konjeti, François Guimbretière, and Jon E. Froehlich. 2019. Ondulé: Designing and Controlling 3D Printable Springs. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). Association for Computing Machinery, New York, NY, USA, 739–750.

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Venkatesh Potluri, Liang He, Christine Chen, Jon E. Froehlich, and Jennifer Mankoff. 2019. A Multi-Modal Approach for Blind and Visually Impaired Developers to Edit Webpage Designs. In Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '19). Association for Computing Machinery, New York, NY, USA, 612–614.

2017

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Majeed Kazemitabaar, Jason McPeak, Alexander Jiao, Liang He, Thomas Outing, and Jon E. Froehlich. 2017. MakerWear: A Tangible Approach to Interactive Wearable Creation for Children. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). Association for Computing Machinery, New York, NY, USA, 133–145.

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Liang He, Gierad Laput, Eric Brockmeyer, and Jon E. Froehlich. 2017. SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17). Association for Computing Machinery, New York, NY, USA, 341–350.

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Liang He, Zijian Wan, Leah Findlater, and Jon E. Froehlich. 2017. TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17). Association for Computing Machinery, New York, NY, USA, 397–398.

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Liang He, Huaishu Peng, Joshua Land, Mark D. Fuge, and Jon E. Froehlich. 2017. Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17). Association for Computing Machinery, New York, NY, USA, 151–153.

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Liang He, Joshua Land, Huaishu Peng, Mark D. Fuge, and Jon E. Froehlich. 2017. Early explorations of deformable interactive designs with 3D-printed springs. In Proceedings of the 1st Annual ACM Symposium on Computational Fabrication (SCF '17). Association for Computing Machinery, New York, NY, USA, Article 12, 1–2.

2016

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Majeed Kazemitabaar, Liang He, Katie Wang, Chloe Aloimonos, Tony Cheng, and Jon E. Froehlich. 2016. ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). Association for Computing Machinery, New York, NY, USA, 2072–2080.

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Ruofei Du and Liang He. 2016. VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16). Association for Computing Machinery, New York, NY, USA, 2454–2461.

2015

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Liang He, Cheng Xu, Ding Xu, and Ryan Brill. 2015. PneuHaptic: delivering haptic cues with a pneumatic armband. In Proceedings of the 2015 ACM International Symposium on Wearable Computers (ISWC '15). Association for Computing Machinery, New York, NY, USA, 47–48.

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Kelvin Cheng, Liang He, Xiaojun Meng, David A. Shamma, Dung Nguyen, and Anbarasan Thangapalam. 2015. CozyMaps: Real-time Collaboration on a Shared Map with Multiple Displays. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '15). Association for Computing Machinery, New York, NY, USA, 46–51.

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Beryl Plimmer, Liang He, Tariq Zaman, Kasun Karunanayaka, Alvin W. Yeo, Garen Jengan, Rachel Blagojevic, and Ellen Yi-Luen Do. 2015. New Interaction Tools for Preserving an Old Language. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 3493–3502.

Before 2015

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Danli Wang, Yang Zhang, Tianyuan Gu, Liang He, and Hongan Wang. 2012. E-Block: a tangible programming tool for children. In Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology (UIST Adjunct Proceedings '12). Association for Computing Machinery, New York, NY, USA, 71–72.

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Liang He, Guang Li, Yang Zhang, Danli Wang, and Hongan Wang. 2012. TempoString: a tangible tool for children's music creation. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing (UbiComp '12). Association for Computing Machinery, New York, NY, USA, 643–644.

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Danli Wang, Liang He, and Keqin Dou. 2014. StoryCube: supporting children’s storytelling with a tangible tool. The Journal of Supercomputing 70, no. 1 (2014): 269-283.